Serious Games for Health



Broadly, Games for helath (G4H) are games designed for specific proposes that go beyond entertainment, they are used as psychological therapy, cognitive training and physical rehabilitation. Serious games for health have a medical purpose explicit and carefully planned.With the evolution of technology interfaces and the creation of new input devices, the convergence of the field of video games with the health sector has grown significantly over the past decade, allowing a wider understanding of the potential impact that video games can have on processes of prevention or rehabilitation of several diseases. Based on interactive technologies and the study of Human Computer Interaction, the group develops video games for physical and cognitive rehabilitation, always backed by the medical staff of the “Clinica de Dolor del EjeCafetero”.


Brain Computer Interfaces



A brain computer interface (BCI) is a system based on acquired brain signals through a computer, analyze and translate them into commands that are relayed to an output device in order to perform an action. Using low-cost interfaces, the group of researchers from HCI Group develops applications using the BCI as cross technology, maximizing the cognitive abilities of users in each of the proposed stages. Currently, BCI Games, neurofeedback therapy, control of systems and robots, desktop applications for people in disability status and research free software platforms for developing applications with BCI systems, are in development.

Gesture Recognition


Gesture Recognition Gesture recognition is a topic of computer science that aims to interpret human movements and gestures using computer algorithms. The generation of gestures can be by general body movement of a particular part (hand movement) or through the face (facial gestures). Identifying positions, gear and other human behaviors and biomechanical analysis of the movements of patients with motor deficiencies are the most explored aspects by HCI Group.

Virtual Reality


Virtual Reality Virtual reality (VR) refers to the computer-generated simulation of a world, or a subset of it, in which the user is immersed. It represents the state of the art in multimedia systems, but concentrates on the visual senses. VR allows the user to experience situations that are too dangerous or expensive to enter ‘in the flesh’. Users may explore the real world at a different scale and with hidden features made visible.